Build 125 – 124

I finally got around to working on the tactical sensors. I have revamped the tactical materials for all the objects in space. This includes the props, which prior to 125, would go invisible when swapping to tactical sensors. Now these props will turn transparent allowing you to see the background objects, without blocking the view of important sector objects.

You can now adjust the color of your tactical sensors in the graphics tab of your options panel. You will need to scroll to the bottom of the window to access the R G B colors. The alpha channel will control the color saturation.

I have made a few additions to the skybox editor, allowing for an addition 6 nebula background clouds.

I have also added 3 new mission npc to various structures. The office structure will serve Raider Bounty missions. The Storage structure will serve mining missions. The habitat structures will serve crate recovery missions.

I added a number of color variables to the stats panel of the structure editor. This will allow you to control the interior color, the interior glow emission, and the interior window color. I also remapped a few variable to the proper toggle switch instead of the string values.

Pirate mercs will now collect credits from raider loot crates. The amount that is returned to you is based solely on their current loyalty rating. The higher their loyalty, the more money you will receive.

Many of the life support items have been adjusted, as well as a few sector skyboxes and background lighting.

0.0125
– Fixed shipyard faction modifier display values to show correct faction ship bonuses when purchasing a new ship.
– Fixed issue allowing character movement in structure while journal notes are being edited.
– Fixed torpedo module material default to match other modules texture and color.
– Fixed spelling errors on professions and factions database.
– Fixed bug allowing fabricator to overfill with remote manufacturing.
– Fixed structure editor panel data save function to allow edits to raw values.
– Fixed bug in structure editor panel that was removing structure ID data from structure data file.
– Fixed bug allowing module targets to be visible when docked at a station or structure.
– Adjusted torpedo module size and scale.
– Adjusted the ship shader for metallic specular gloss.
– Adjusted the npc ship shader for metallic specular gloss.
– Adjusted ship garage custom colors to apply values to metallic specular gloss.
– Adjusted ship module shader to adopt material setting for ship shader when loading ship.
– Adjusted ship shader use metallic alpha instead of albedo alpha for specular gloss.
– Adjusted shipyard display shader to use metallic specular gloss.
– Adjusted market logs prices to be aligned to the right for better readability.
– Adjusted basic debris props to reduce meshes and material counts.
– Adjusted market remove count for buy and sell orders when clear event is called.
– Adjusted life support bonuses for all life support items in the items_database.txt.
– Adjusted a number sector files across various faction territories.
– Adjusted skybox material pallet from 14 to 20.
– Adjusted merc AI crate collection code autotask routine.
– Adjusted all materials for tactical sensors for better contrast with new monochromatic coloration.
– Adjusted a number of sector prop placements for better flight paths between gates.
– Added pirate mercs ability to collect credits from raider loot crate spawns.
– Added pirate merc loyalty to adjust the crate credits collection amount.
– Added all debris props to swap materials when in tactical mode.
– Added all derelict props to swap materials when in tactical mode.
– Added all mountain background props to swap materials when in tactical mode.
– Added all Rock formation props to swap materials when in tactical mode.
– Added all Rock cloud props to swap materials when in tactical mode.
– Added ESC key to close message box if open and active open.
– Added monochromatic color to tactical sensors to reduce visual background noise.
– Added monochromatic background to galaxy map to match with tactical sensors.
– Added new sensors coloring variable to player options file.
–(manually add OPTIONS_ui_color_sensors;1.0;1.0;1.0;1.0 to player_options.txt for existing saves)
– Added option for adjusting color of tactical sensors in graphics panel.
– Added new high contrast checkmark for all toggle options on options panel.
– Added replacement icons for tactical sensors ships for better visibility. (DragonSlayer)
– Added ability to activate fabricator document with single left click when located in the fabricator inventory.
– Added auto selection of next available document in fabricator if installed doc is removed from inventory.
– Added sound FX to installation of fabricator documents.
– Added auto-sorting to the fabricator so that documents are always available at the top of the inventory list.
– Added 6 new skybox default nebula could materials to the skybox material array.
– Added 3 new mission dialog scripts to the npc_structure_missions.txt.
– Added new structure interior for Office structures.
– Added new structure interior for habitat structures.
– Added new structure interior for storage structures.
– Added bounty script dialog for raider bounty missions to the office structures.
– Added bounty script dialog for crate recovery missions to habitat structures.
– Added bounty script dialog for mining missions to storage structures.
– Added new color vars to structure edit panel for interior color, emission color, and window color.
– Added new toggle inputs on structure edit panel to replace old text field inputs on boolean values.

0.0124a
– Fixed render layer bug for engine trails rendering behind billboard images.
– Fixed devlog display bug.
– Fixed bug causing ship file to not load properly when drone shipyard faction bonus is applied as decimal.

0.0124
– Fixed collection mission bug generating missions for 0 qty of items when item size is large.
– Fixed mis-spellings on the name generator’s npc title code database.
– Fixed bonuses for shipyard faction buffs.
– Fixed text display over-run on structure filename list box.
– Changed the max speed bonus for shipyard factions from Max Speed to Max Drones.
– Adjusted sandbox lighting coloration values in the sandbox generator to use new lighting system.
– Adjusted size and scaling of a number of the background skybox props to reduce clipping.
– Adjusted structure editor material emission colors to match those defined in the structure file.
– Adjusted selection hitbox areas on all light objects in the structure editor.
– Adjusted campaign map lighting in most sectors, and adjusted sectors prop placement.
– Adjusted lighting, skybox and prop textures on the new campaign intro scene.
– Adjusted engine trail fx layering to render behind engine thrust.
– Added new prop object models to replace many of the place holder models.
– Added new Asteroid Statue prop models for Alpha and Temple factions.
– Added new background skybox asteroid fields to replace the flat billboard ones.
– Added new background skybox debris fields to replace the flat ones.
– Added new ship debris models and textures to replace the sandbox and campaign ship debris.
– Added new 2k res textures to all prop object models.
– Added new 2k res textures to all skybox background models.
– Added new 2k Textures to all Debris props and models.
– Added animated hologram shader effect to all of the tactical sensor objects.
– Added station restock event when docking. Change of restock is based on sector economy rating.
– Added random option to the structure lockboxes. Loot table is used for random item generation.
– Added new interior for small energy generator structure.