Build 120: Structure Editor (Alpha)

Devlog Video 92 covers the new functionality of the tractor beams and the tractor drones. These will now move objects at a fixed rate based on the level of the beam. No longer will the mass of the tow object be used to calculate the amount of force applied.

I have also made a number of changes and tweaks to the structures when being towed by tractor beams. The structures will remain where you tow them, however, future versions will require that you own the structure before attempting to move it. The power cables will also remain connected as the structure is towed, as long as you remain in range of the power generator.

I have added a new feature into the passive scanner. You now have the ability to toggle the ‘Rescanning’ of saved objects in your target panel. This will allow you to better control how targets are added to the targeting panel when using the passive scanner.

I have also added a new toggle to the bottom slide in module panel. This option will allow you to force all modules to remain locked on whatever the ship’s target object is. This can be helpful for those who don’t care to micro-manage their module targets.

I made a number of tweaks and adjustments to the residual skill point generator. The new tweaks will take into account a number of factors when determining your bonus factor. What you do in the 15 minute interval will effect the skill point bonus. Your life support drain rate setting will also provide you with an additional bonus. If you play with life support turned on, you will gain more skill points faster than someone who disabled life support.

I have also unlocked the alpha test version of the structure editor. There is still lots more to come, but I figured it was time to share the progress and let you guys fool around with what I have so far. You cannot currently save any changes in the editor, as I do not want to introduce any bugs into you save games until the editor is complete and tested in game with the new parts system.

Build 0.0120
– Fixed a few spelling errors in the items database.
– Fixed sort by Price filter listing on station storage panel.
– Fixed bug causing error with new player stations and mission generator.
– Adjusted mission payment generator for better calculation of skill bonuses.
– Adjusted passive scanner ping to ignore pre-scanned saved targets.
– Adjusted mission pay jump count modifier.
– Adjusted residual skill point timer from 10 min to 15 min.
– Adjusted beam weapon modules base beam speeds.
– Adjusted salvage modules base beam speeds.
– Adjusted merc flight AI to reduce sideways flight based on target distance.
– Adjusted position and ordering of fleet command buttons on fleet panel.
– Adjusted tractor beam strength and tow calculations.
– Adjusted tractor drones strength and tow calculations.
– Adjusted drag and angular drag values of structures , gates and stations.
– Adjusted power generators to distribute power cables to unpowered structures only.
– Adjusted all structure file data to include new formatting for new structure parts.
– Adjusted wallpaper screenshot slides to show from newest to oldest. (max 10)
– Adjusted all damage resistance calculations to diminish returns as buffs are stacked.
– Added new dynamic action calculation for residual skill point system (max 5).
– Added bonus to residual skill point system based on life support drain rate (max 2.5).
– Added new ship class icons for tactical sensors for improved mission coloring.
– Added Run In Background option to game options / Extras
– Added Run in Background option to new_player_options.txt file.
– Added new passive scan filter option to toggle rescan.
– Added modules option to lock module targeting to active ship target on bottom module bar.
– Added Youtube and Twitch channel links to social media bar on title screen.
– Added ability for structures to upright themselves when tilted.
– Added ability for structures to disconnect and reconnect power cables when moving them.
– Added max cap to ship damage type resistance. Caps at 99 percent.
– Added Structure Editor alpha test version access from modtools menu.