Build 108 : Wormhole Warpgates

In DevLog 85, I cover the a few bug fixes for build 108. The main addition of 108 being the new Warpgate Generator structure. This new buildable structure will allow you to stabilize a wormhole, and convert it into a normal functioning warpgate.

You will need to deploy a construction platform first. Once it is complete, you will need to dock inside and begin the transfer of the required materials to upgrade the structure. This process will require a number of upgrades to unlock the Warpgate Generator. Once completed, the Warpgate Generator will provide permanent power to the wormhole with a direct power cable.

Once the wormhole is converted into a gate, the wormhole is considered stabilized, and will no longer require energy to ‘charge up’ the ability to jump through the wornhole.

If the structure is destroyed, the wormhole will revert back into a normal wormhole, with all the original requirements and mechanics.

BUILD 0.0108
– Fixed market log bug causing black screen when undocking.
– Fixed null reference bug in sort distance function.
– Fixed Life support timer bug.
– Fixed fleet tutorial bug from biomate station.
– Fixed sandbox wormhole raider explosion bug.
– Fixed scaled cloaking fx bug for ecm cloak device.
– Fixed a few spelling errors.
– Fixed command bug when docking drones that are already docked.
– Fixed structure bug preventing material upgrades of some structures.
– Fixed bug preventing structure deploy with old saved game files.
– Fixed structure ID numbers on all buildable structure files.
– Fixed structure script id bug causing bad office button display.
– Adjusted special item drop frequency in special_items.txt file.
– Adjusted npc targeting ai to prevent non faction related attacks.
– Adjusted (ModTools) UI ,font and button placements.
– Adjusted all structure cargo capacity.
– Added (ModTools Scripting) remaining descriptions to scripting editor commands.
– Added (ModTools Item Editor) New Item editor UI list for all game items.
– Added (ModTools Item Editor) New edit item stats panel.
– Added (ModTools Item Editor) Input field toggle for null reference values.
– Added (ModTools Item Editor) Drag window ability to edit stats panel.
– Added Warpgate Generator to the buildable structures database.
– Added Wormhole to Warpgate conversion for Warpgate Generator structures.
– Added collision detection on space debris props.

I did manage to create a new trailer for Astrox Imperium…Hope you enjoy it.