Build 107: Automation Station

In this video , I cover the new additions of the Autocrate and Autoscan tasks for the recon mercs, and the pirate mercs. I also cover a few bug fixes, and a number of tweaks to the graphical shaders. There have been a number of new sound effects added to the stations, and I will continue adding a few new sounds over these next few updates.

The Autocrate function for the pirate mercs will send the merc out on his own to collect any derelict crates that are floating around the current sector. Once the merc has located a crate, they will collect the contents of the crate, and haul it back to the fleet formation. From there, you can manually remove the contents of the crate, and the merc will continue collecting crates until no crates remain in the sector. Once all the crates have been collected, the merc will disable the autotask, and return to the fleet formation.
The Autoscan function is available on the recon mercenaries. When activated, the merc will look around the current sector for any unscanned structure, station or warpgate. Once an unscanned target has been found, the merc will travel to that target and autoscan it. This will added the target item into the targeting panel as a prescanned object. Once all of the unscanned objects in the sector have been added to the targeting panel, the merc will return to the fleet formation, and disable the autoscan.
I have added a number of sound effects to the stations. Docking and Undocking now have sound triggers. The refinery and fabricator also have new sounds when activating these services. I have added sounds to the shipyard, life support panel, and a few other UI elements. I have also added a mute button for the alarm sound on the life support warning panel.

There have been a number of tweaks and adjustments to all flight AI code for all ships. This will help to smooth out the warpgate transitions and station docking. Merc formation code and flight AI has also been improved.

I have added the ability to sort the targteing list based on distance, type, damage, and name. You can also view the stats of deactivated mercs, as well as their cargo bay even when they are too far away to transfer the cargo.
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BUILD 0.0107

  • Updated Unity project to 2020.1.8f1.
  • Fixed mouse wheel click target focus when in pilot mode.
  • Fixed drone bug causing extra drones to be removed from cargo.
  • Fixed autopilot ship target on station undock.
  • Fixed sandbox HSE mode wormhole gate lock bug.
  • Fixed targeting bug with aggressive stance AI.
  • Fixed autotask targeting bug with aggressive stance AI.
  • Fixed null miner ammo bug returning null reference exception.
  • Fixed default collision layer for npc ships.
  • Fixed slider for emission brightness in custom garage options.
  • Fixed bad texture scaling on mountain_prop_2.
  • Fixed bad raider level bug causing error on raider background events.
  • Fixed mission cargo bug causing error when partial qty is collected.
  • Fixed storage cargo refresh bug when drag installing life support items.
  • Fixed multiple clicking on death penalty option bug.
  • Fixed circle cursor bug when exiting to title screen.
  • Fixed alarm bug for lifesupport sounding after death.
  • Adjusted drone ai code for optimization when docked with ship.
  • Adjusted structure ai code for optimization when detecting aoe collisions.
  • Adjusted base wormhole gate recharge time for faster charging.
  • Adjusted Blargs Ammo Emporium station services and market items.
  • Adjusted base ship recharge code and increased core recharge rate.
  • Adjusted the structure_builds.txt for structure construction dependencies.
  • Adjusted camera zoom controller to prevent zooming to close to mercs.
  • Adjusted AI code for merc auto patrol and combat.
  • Adjusted merc formation gravity code to prevent overspeed of mercs.
  • Adjusted NPC ship targeting AI for better random selection of targets.
  • Adjusted ship steering conditions when steering with autopilot on.
  • Adjusted bloom threshold and intensity in options control.
  • Adjusted ambient lighting controls for all stations and structures.
  • Adjusted ship AI flight controls when approaching warpgate.
  • Adjusted code for smooth module position reset.
  • Adjusted miner modules to only harvest current target of module.
  • Adjusted engine pitch control code for engine sound fx.
  • Updated campaign Beacon Spita sector and station 36.
  • Updated campaign Dogstar Prime sector and station 40.
  • Updated campaign Jonijo Lexa sector 46.
  • Updated campaign Kilotorish sector 50.
  • Updated campaign Heliojen sector 53.
  • Updated structure effects code for better performance.
  • Added new Sound FX for shipyard activation.
  • Added new sound FX for refinery activation and deactivation.
  • Added new sound FX for fabricator activation and deactivation.
  • Added new sound FX for new mission.
  • Added new sound FX for mission completion.
  • Added UI sound FX to various buttons and panels in the station.
  • Added sound FX for life support item install and uninstall.
  • Added sound FX for docking and undocking.
  • Added alarm sound fx toggle icon to life support warning panel.
  • Added new tactical UI grid.
  • Added HIDE command to scripting engine for dialog box.
  • Added small storage unit buildable structure.
  • Added small office buildable structure.
  • Added machine platform buildable structure.
  • Added habitat buildable structure.
  • Added large energy generator buildable structure.
  • Added ability to sort Target list by Distance, Damage, Class, and Name.
  • Added improved tooltip for sort button mouseover on targeting panel.
  • Added Autotask details for tactical hud on mercs.
  • Added new autotask (Scanning) for all Recon mercs.
  • Added camera focus button to active merc overview panel.
  • Added cargo button to active merc overview panel.
  • Added autotask toggle buttons to the active merc overview panel.
  • Added new autotask (Crate Looting) for all Pirate mercs.
  • Added ability to view merc cargo when out of transfer range.
  • Added ability to view merc stats when deactivated in fleet panel.
  • Added autotask indicators to merc stats in fleet panel.
  • Added construction materials to various campaign stations.
  • Added construction materials BPs to various campaign stations.