In devlog 73 for Astrox Imperium, I cover the new drag and resize panel for the mercs cargo bay. This will make this much easier when dragging items around between the cargo bay, refinery, fabricator and storage bays of the station.
I have also fixed a number of bugs. The main ones dealing with the pilot import, and the economic buy and sell orders for the station event generator. After some careful poking about, I was able to uncover the root of the issue, and not only did I fix it, but I improved the mechanic as a whole. The margins for the buy and sell orders should better reflect the sandbox settings.
I have also addressed a few issues dealing with the special item drops that raiders can leave behind. The frequency of the drops will increase a bit with the new base calculations. This will mostly effect the lower level rare items. the epic and artifact items will not be affected as much.
The attributes of the special generated items have also been adjusted. There was a bug that was preventing the proper number of attributes being modified. This has been fixed, and the epic and artifact items are quite powerful now. This will not effect any existing special items you may have already acquired.
It will be about 3 weeks until the next update / video. I will be moving my house and family from Atlanta Georgia to the West Virginia mountains. I will be sure to document the adventure for future videos.
BUILD 0.0093
– Fixed import pilot bug with missing special items.
– Fixed bug preventing special items drops on raiders under lvl 10.
– Fixed bug with attributes stacking on special item drops.
– Fixed economic bug with buy orders pricing ranges.
– Fixed bug showing wrong hotkey for sort targets.
– Fixed world options for target framerate limiter.
– Fixed mission pay limit bug.
– Fixed dialog thumbnail drag click bug.
– Fixed dialog thumbnail overlap click thru block bug.
– Fixed ship editor bug carrying old data between ship loads.
– Fixed blank news bug on station first load.
– Fixed spelling on fleet panel for (specialty).
– Fixed undock bug in welcome center using autodock.
– Fixed warp drive fuel items being used as mission objects.
– Fixed GPS bug with sandbox and unexplored option set to true.
– Fixed USE item bug while docked.
– Fixed refinery move all to storage bug ignoring storage cap.
– Fixed power cord refresh bug when upgrading energy generator.
– Fixed bug allowing for power update prior to upgrade complete.
– Adjusted refinery export code for better performance.
– Adjusted energy drain code order for all movement and items.
– Adjusted dialog thumbnail code for better performance.
– Adjusted intro tutorial text for clarification.
– Adjusted intro tutorial to trigger first mission before dialog.
– Adjusted economic event generator calculation code.
– Adjusted buy and sell order economic triggers.
– Adjusted special item drop calculations.
– Adjusted missile thrust and turn homing ai.
– Adjusted torpedo thrust and turn homing ai.
– Adjusted Buy and Sell order profit margin for low levels.
– Adjusted base economic frequency value for campaign games.
– Adjusted message box to pop up on top of all windows.
– Adjusted default number of skills listed in university.
– Added all tier 1 specs to the 6 stations in Void Starcross.
– Added sort targets hotkey to player_options file.
– Added ability to resize and drag the merc cargo panel.
– Added ability to resize and drag the crate cargo panel.
– Added ability to sort layer of mission panel on drag.
– Added ability to sort layer of merc cargo panel on drag.
– Added ability to sort layer of dialog panel on drag.
– Added ability to sort layer of message panel on drag.
– Added dialog box position of thumbnail and open positions.
– Added sector location data to assets panel.